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Black Desert How to Get Giath Knowledge

Pearl Abyss has released the Black Desert Online update 2.05 patch for November 11, which kicks off the conquest war pre-season by introducing all new content along with fixses and improvements. Check out the complete patch notes below.

Black Desert Online Update 2.05 Patch Notes

Conquest War Pre-Season

● The Conquest War Pre-Season has begun.
● Conquest War for Balenos and Serendia have been disabled during this period.

– After reorganization, they'll be revamped in a different way. Hence, during this period, Conquest Wars will only be held in Calpheon and Mediah territories.
– As the information regarding Conquest Wars will be reset with this change, there will be less tax obtained before Conquest Wars on November 13th.
● Successfully conquering Mediah and Calpheon Conquest Wars will give all guild members a handsome reward, on top of the usual Tax income.
● Liberated territories are no more, as a new points system has been introduced to settle matters in case of 2 guilds remaining at the end of a conquest war.

For more information regarding the Conquest War Pre-season, please check out the11/11 Patch Notes Part 2.

● On the banks of the Demi River, between Heidel and the Mediah border, sits a brand new Manor. While the building has been under construction for quite some time, it has attracted many curious glares and wonderment from those who passed by. Now that it has been completed, the Blue Maned Lion's Manor has finally been unveiled.
– Many wonder who the mysterious proprietor of the Mansion is, and now it can be revealed to the patrons of the Golden Toad Inn that Crucio Domongatt is the lord of the manor. Find out more behind the circumstances of the Manor through the related quests needed to obtain your right to use the manor!
For more information regarding the Blue Maned Lion's Manor, go over to the11/11 Patch Notes Part 3.

● The final offspring of Krogdalo, Doom, has arose from the darkness in a blazing display of power.


– Due to the intense flames burning throughout Doom, this dream horse boasts a more powerful attack and faster movement than its sisters.
– Doom can be obtained by training and awakening a Tier 8, Level 30 Courser with a Krogdalo's Origin Stone via Gula at Stonetail Horse Ranch.
– While training your dream horse, you will want to focus on the increases to the Strength stat (over Elegance and Skill) if you want a higher chance of obtaining Doom once the courser successfully awakens.
– Succeeding in awakening your Dream Horse will cause it to turn into one of the three Dream Horses: Arduanatt, Diné, or Doom. Failing to awaken your horse will reset all stats in Skill, Elegance and Strength (using Cron Stones will reduce all stats by 50%).
– The following skills are Dream Horse skills that can be obtained by Doom, Arduanatt and Diné.

Skill Name Skill Effect
Courser's Spirit Recovers a certain amount of HP and Stamina on standby when unmounted
Double Jump Able to jump once again while jumping (Activated after learning High Jump and Streak Leap)
S: Charge Able to charge once again while charging (activated after learning Charging)

– At Level 1, Doom will already know Courser's Spirit, Double Jump and Dark Flame Step. There is a certain chance that it will also know Dark Sprint.

– Dark Flame Steps leaves a fiery trail behind doom that inflicts damage to nearby enemies while using Instant Accel and Dark Sprint.

– Dark Sprint can be used after learning Instant Accel and S: Instant Accel and it allows you to speed up once more.

– Using Dark Sprint inflicts damage to nearby enemies and there will be blazing flame effects near the target area. Once Dark Spirit is learned, you can attack enemies while using S:Instant Accel.

– Doom is the only Dream Horse that can learn Two-seater.

– There is an issue where the surrounding environment does not display as intended when using the two-seater skill on Doom. Therefore the skill has been temporarily disabled.

For more information regarding Doom, please check out theGM Notehere.

● The special gift for Season+ is finally available.

Quest Name Target NPC Quest Conditions Objectives Rewards
[Seasonal Special Gift] Dreaming Beyond the Sunset Fughar Lv. 20 or higher season character
OR
a character that has completed the quest '[Season Server Graduation] Into the Big Wide World'
Talk to Fughar Special Seasonal Gift Exchange Coupon x1
Cron Stone x50
Fresh Orange Juice x10
Sweet Wild Berry Juice x10
Sour Green Grape Juice x10

– The Item 'Seasonal Special Gift Exchange Coupon' mentioned above can be exchanged for one of the following 3 special rewards available through Fughar.
* However, if you have already received an item from a reward group, you will not be able to obtain another item from that group.
– The item 'Special Seasonal Gift Exchange Coupon' can be used after Season+ ends to obtain a special reward.
– Adventurers that have yet to obtain some of the previous season special rewards can obtain them by completing a season server in the future.

Category Special Season Reward
Group A

PEN(V) Capotia Earring or PEN(V) Capotia Ring

Group B
Perilla's Star
Group C

PEN(V) Capotia Belt

Group D
Advice of Valks (+100)

● In Atoraxxion: Vahmalkea, the fight with Urukios has been improved so that the effects are visible even with Character Optimization turned on, and other effects turned off during the Color Orb section.
● With the change to the Time Zones in North America, Node Wars, Conquest Wars, Tax Wagons and World Bosses have been changed back to their original times.
– For more information, please refer to the'Daylight Savings End' notice.
● Changed Imperial Delivery for cooking/alchemy boxes to be able to deliver boxes to the Imperial Delivery Manager regardless of the limits set for each territory and server.
– You can deliver the following items regardless of the limit set for each territory and server.
※ However, limits for Imperial Delivery that are proportionate to your max. Contribution Points remain the same.

Imperial Cuisine Imperial Alchemy
Apprentice's Cooking Box
Skilled Cook's Cooking Box
Professional's Cooking Box
Artisan's Cooking Box
Master's Cooking Box
Guru's Cooking Box
Apprentice's Medicine Box
Skilled Alchemist's Medicine Box
Professional's Medicine Box
Artisan's Medicine Box
Master's Medicine Box
Guru's Medicine Box

In our last update to Imperial Delivery, we had added the Heavy Duty Packaging Cord item, which you could use to mass package imperial cooking/alchemy boxes. For this update, we made changes so that you can deliver imperial cooking/alchemy boxes regardless of the limit set for each territory and server. We recognized that the limits set on the number of boxes that you can deliver for each territory and server were unnecessarily tiring for our Adventurers. With this change, you will no longer have to compete with other Adventurers to deliver your beautifully packaged boxes to a nearby Imperial Delivery Manager NPC.

● Optimization related to character movements has been carried out for Node and Conquest War.

Hashashin

● Changed the skill effects of the following skills to still appear even if the settings option, 'remove others' effects' is activated.
– Breath of Aal, Prime: Breath of Aal

Shai

● Eat This! – Changed the effect left on the ground when the skill is used to match the skill effect.

● Improved the Campsites to be installable on uneven terrain.
– You can see how campsites will be installed on steeper ground in the image below. However, you cannot install them on ground that is too uneven.

● Added the Manos Riding Crop to the description of the '[Season] Sunset Maple Leaf' exchange items.
● Changed the item 'Old Moon Alchemy Catalyst' to be sellable to NPC vendors for 350,000 Silver.
● Added an item description pertaining to the usage of 'Origenus Fragments' that are obtainable during the [Sage] Awakening questline, and used to craft the Canon Kibelius.
● Improved the description of Imperial Alchemy Boxes and Imperial Cooking Boxes to better explain the purpose of the Heavy Duty Packaging Cord.
● Changed the way that the [Dark Knight] Checkmate, Eclipse, and Ataraxia Armor or Gloves display when equipped.

Before After
When equipping Armor Gloves equipped on the left arm (hand) when equipping Armor Gloves not equipped when equipping Armor
When equipping Gloves Gloves equipped on the right arm (hand) Gloves equipped on both arms (hands).

Changed the text displayed when equipping the following Magic Crystals to read more naturally.
– Black Magic Crystal – Precision
– Magic Crystal of Infinity – Ignore Knockback Resistance/Ignore Knockdown Resistance/Ignore Grapple Resistance/Ignore Stun Resistance
– Magic Crystal of Infinity – Ignore Grapple Resistance
– Magic Crystal of Infinity – Ignore Knockdown Resistance
– Magic Crystal of Infinity – Ignore Stun Resistance.

● Removed the text in the item description of "Tears of the Falling Moon" that states that "Frenzy Draught" can be crafted using the mentioned method when the relevant content is released.
● Added a line saying "Slots: 8" on the item description of "Morco's Gear Bag."

● Separated [Kunoichi] Ayo Gloves and [Kunoichi] Ayo Shoes from the [Kunoichi] Ayo Armor.
– Added [Kunoichi] Ayo Gloves and [Kunoichi] Ayo Shoes to the outfit boxes that contain [Kunoichi] Ayo Armor.
* Adventurers who had the [Kunoichi] Ayo Armor in their possession will receive the [Kunoichi] Ayo Gloves and [Kunoichi] Ayo Shoes in their storage in Heidel.

● Separated [Ranger, Witch] Sylvia Gloves and [Ranger, Witch] Sylvia Shoes from [Ranger, Witch] Sylvia Armor.
– Added [Ranger, Witch] Sylvia Gloves and [Ranger, Witch] Sylvia Shoes to outfit boxes that contain [Ranger, Witch] Sylvia Armor.
* Adventurers who had the [Ranger, Witch] Sylvia Armor in their possession will find the [Ranger, Witch] Sylvia Gloves and [Ranger, Witch] Sylvia Shoes in their storage in Heidel.

● A shortcut has been added to the right side of the Start Window to give easier access to the Progress Pass.

● Fixed an issue where in certain situations, the resurrection UI would remain even after using a resurrection item.
● As Halloween has concluded, the Halloween themed screens have been changed.

● The 'Automatically use Sprint' function has been changed from LT+X to R3.
– The function of R3 remains the same in that it will put away weapons when your horse is not auto-pathing.
– The 'Automatically use Sprint' indicator will not display unless your horse is auto-pathing.

● The Black Spirit's Adventure has been modified to open faster than before.

● NPC's in Trina Fort, Heidel and Khimut Lumber Camp have been modified to be more natural.
● Giath's diary has been improved so that it shows in a more natural way.
● Improved certain environments and topographical features in Sycrakea.
● Fixed issues where the Waterfalls in Sycrakea would display awkwardly.
● Fixed an issue where Name Engraving could be applied to Pearl Outfits
● Changed it so that you can no longer package Imperial Delivery boxes in Red Battlefield, Battle Arena and Pit of Undying.

● Fixed an issue where guilds could exceed the maximum number of Guild Points in certain situations.

● Fixed an issue where the game would crash in certain situations during the Guild Boss, Khan.

● Fixed the quest summary for "Daphne's Matchlock" to read more naturally.

Conquest War Pre-Season

Due to the change to certain Conquest Wars rules, we will be holding a "Conquest Wars Pre-Season"from November 11th maintenance until December 29th. During this Pre-Season, we will be continuously monitoring all Conquest Wars, keeping an eye out on all the feedback our Adventurers have given us, as we hope to make Conquest Wars a true battlefield for glory and honor. At the start of the "Conquest Wars Pre-Season," all territory information will be reset, as well as when thePre-Season ends on December 29th, so we ask for your participation and feedback. The following changes will apply for the "Conquest Wars Pre-Season":

Certain Conquest Wars rules will be changed. First off, in the spirit of providing a challenge for participating guilds and guild members, we've greatly boosted the rewards. Besides the potential tax benefits, a rather substantially-sized reward awaits those who emerge victorious in battle. Even guilds who fought their hardest and faced defeat will still earn a special reward, as well as one for guilds who liberate a territory.

In addition, we are planning to release the Territorial Decree system, where guilds who have won a Conquest War could enact policies over an occupied territory, which has been tested on the Black Desert Global Labs since last April.

However, along with improved rewards, we've added AP/DP limits to the Mediah Conquest Wars to offer more Adventurers a chance to participate. We've made sure to not set these limits too low, and they will be adjusted depending on the overall growth of our Adventurers over time. While the current type of limits are already fixed, we are also considering a variety of settings such as those that factor in class characteristics to administer selective limits (lower AP, Damage Reduction, but higher Evasion, etc.) in the future.

● Achieving victory in Conquest Wars in Calpheon and Mediah will see all guild members receive a reward in addition to the general tax benefits.

– You can collect your individual rewards for Conquest War from the Guild Information>Guild Member Status> Reward

– You must retrieve your participation reward after a Conquest War ends in order to participate in the next Conquest War.

– Conquest War rewards will expire within 15 days upon receipt.

– Tax Benefits remain the same, and are separate from the individual rewards.

● Liberating territories has been removed, and a new points system has been added.

– If two guilds remain at the end and no winner has been decided, the final result will be determined based on the durability of the Command Post/ Field HQ and annexes from each of the guilds.

– The guild with the highest amount of points at the end of the calculation will be crowned lord of the territory.

– From the remaining guilds/alliances when the Conquest War ends, the top 5 guilds, excluding the highest-ranking guild, will now receive more rewards for defeats than the previous defeat rewards.

– Changed rewards when the point system is applied to now be based on the time elapsed from the moment combat begins in a Conquest War.

* Guilds whose Command Post/Field HQ are destroyed within 1 hour of Conquest War will receive gold bars to the value of 150,000,000 Silver and 10 Resplendent Medals of Honor.

* Guilds who Command Post/Field HQ are destroyed after an hour can win a minimum reward of Gold Bars worth 250,000,000 Silver and 36 Resplendent Medals of Honor, and the rewards will be ranked based on the time the Post/HQ was destroyed.

* If there were less than 6 guilds remaining at the end of a Conquest War, the rewards will be issued based on the order Command Post/Field HQs were destroyed.

For example, if there are only 4 guilds remaining by the end of a Conquest War, the guild who ranks 1st in points will become the Lord and be issued the Glorious Victor Reward, while the other 3 guilds who rank 2nd, 3rd, and 4th place in points will be issued a Burning Spirit Reward (V), (IV), and (III), respectively.
The remaining Burning Spirit Reward (II) and (I) will be issued in the order of those guilds whose Fort/Command Post were destroyed latest.

– Points that are used to calculate rankings are as follows:

Points Based on Durability Remaining on Command Post/Annex
Annex Points
Command Post/ Field HQ 50 points per 1% of remaining durability
Points for Defeating/ Dying to Enemies
Defeated/Killed Points
Defeated Enemy 1 pt
Killed by Enemy 1 pt
Points for Destroying Command Post/Field HQ and Annexes by Type
Installation Points
Flimsy Barricade 1 pt
Barricade 1 pt
Iron Barricade 5 pt
Flimsy Wooden Fence 10 pts
Wooden Fence 20 pts
Wooden Fence Gate 20 pts
Siege Defense Tower 1pt
Enhanced Flame Tower 100pts
Big Hwacha 100 pts
Supply Depot 80 pts
Recovery Center 70 pts
Cannon Observatory 50 pts
Elephant Nursery 50 pts
Indomitable Flag Factory 50 pts
Medium Siege Tower Workshop 50 pts
Large Siege Tower Workshop 50 pts
Ballista Workshop 50 pts
Flame Tower 60 pts
Hwacha 50 pts
Indomitable Flag 30 pts
Fort/Command Post/Field HQ 150 pts

– Rewards for each rank are as follows

※ Please not that you will only receive one of these rewards, and the highest applicable reward to you will be received.

Ranking Item Name Rewards
1st (Lord)

Glorious Victor Reward

Gold Bar of the Glorious Battlefield 10,000G x2
Ancient Spirit Dust x1,000
Cron Stone x100
Resplendent Medal of Honor x84
Item Collection Increase Scroll (60 min) x3
[Event] Scroll of te Glorious Battlefield x3
2nd
Burning Spirit Reward (V)
Gold Bar of the Glorious Battlefield 1,000G x7
Resplendent Medal of Honor x36
3rd
Burning Spirit Reward (IV)
Gold Bar of the Glorious Battlefield 1,000G x6
Resplendent Medal of Honor x36
4tth
Burning Spirit Reward (III)
Gold Bar of the Glorious Battlefield 1,000G x5
Resplendent Medal of Honor x36
5th
Burning Spirit Reward (II)
Gold Bar of the Glorious Battlefield 1,000G x4
Resplendent Medal of Honor x36
6th
Burning Spirit Reward (I)
Gold Bar of the Glorious Battlefield 1,000G x3
Resplendent Medal of Honor x36
Guilds that have a Command Post/Field HQ at the end of Conquest War
Burning Inspiration Reward
Gold Bar of the Glorious Battlefield 1,000G x2
Gold Bar of the Glorious Battlefield 100G x5
Resplendent Medal of Honor x36
Guilds that do not have a Command Post/Field HQ at the end of Conquest War
Fighting Spirit Reward
Gold Bar of the Glorious Battlefield 1,000G x1
Gold Bar of the Glorious Battlefield 100G x5
Resplendent Medal of Honor x10

● Changed the Gold Bars obtained for participating in Conquest War to the items listed below (however, the value of the item remains the same):

  • Added Guild Ranks and points to display via the Conquest Status Window

– Guild Rankings and points will be displayed if the current lords of the region are no longer remaining in the fight.

In addition, the score and ranking will only give different rewards if two or more guilds remain at the end of the Conquest War period and the Lord Guild has been toppled.

● You can now earn the Resplendent Medal of Honor from Conquest Wars.
– Depending on your performance in Conquest Wars, you will be able to obtain up to a number of 'Resplendent Medals of Honor' according to the amounts listed below.

Territory Conquest War Victory Conquest War Defeat Ranking in top 5% for contributing to Guild's Victory
All Territories 84 10 5

– Adventurers who ranked in the top 5% for contributing to their guild's victory in the Conquest War will receive additional medals.

– If the points of all Adventurers in the top 5% for contributing to their guild's victory are the same, none will receive additional medals.

Example) In a Conquest war of 100 Participants, if the top 5 Adventurers all earn the same number of points, none will receive the additional medals.

Conquest War Contribution Points
Category Destroy Command Post Destroy Gate Destroy Placement Object Mount Killed Guild Member Killed Kill with Siege Weapon Death Count
Points 20 15 1 0 1 1 0

※ The 'Destroy Command Post' category refers to destroying Conquest War Fort/Command Post/Field HQ.

● The Adventurer who ranks 1st in contributing to their guild's Conquest War victory will receive the following buff item upon receiving their reward:
– Conquest War Victory Contribution 1st Place Reward: Battlefield Glory (HP+500 for 4 hrs)
– This item will expire 24 hours from the time it was obtained, and it cannot be used after it expires.

● Balenos and Serendia Conquest Wars will undergo a period of reorganization.
– After reorganization, they'll be revamped in a different way. Hence, during this period, Conquest Wars will only be held in Calpheon and Mediah territories.
– As Balenos and Serendia Conquest Wars are in the reorganization period, information about the war will be removed from the World Map window.
– Accordingly, we have reset the current information regarding Conquest Wars.

● As a result of the changes made, the occupation status of Conquest Wars for occupied regions have been reset.

● Changed the price of forts, command posts, and field HQs necessary to participate in Conquest Wars as follows:
– Due to the price change, all items stored in your inventory and guild warehouse will be recalled and refunded as Guild Funds based on the same price they were purchased for prior to the change.

Item Name Guild Funds Price Before Guild Funds Price Now
[Guild] Command Post (Conquest War) 50,000,000 Silver 1,000,000,000 Silver
[Guild] Field HQ (Conquest War)
[Guild] Square Fort (Conquest War)
[Guild] Strong Square Fort (Conquest War)
[Guild] Sturdy Octagonal Fort (Conquest War)

● Added AP/DP limits to Mediah Conquest War. However this system is not applied to Calpheon Conquest Wars.
– Max AP and DP limits are applied to the character's basic attacks, main/awakening skills, summon skills, and all other forms of attacks in PvP. However, it does not apply when on mounts like horses, elephants, hwachas, cannons and other war mounts.

Mediah Conquest War Limits
AP Limit Evasion Limit Evasion Rate Limit Damage Reduction Limit Fixed Damage Reduction Rate Limit Accuracy Accuracy Rate
457 818 20% 326 19% 719 20

● Added limits to Max Accuracy, Accuracy Rate, and All Resistance for Tier 1 Node Wars
– In the case of the Accuracy Limit, it is based on wearing a full Tuvala set, and in the case of the Accuracy Rate Limit, it is the same as the Evasion Rate Limit.

Node Tier Accuracy Limit Accuracy Rate Limit All Resistance Limit
Tier 1 Beginner 652 15 % 20 %
Tier 1 Intermediate 671 15 % 30 %
Tier 1 Advanced 686 15% 30%

● In servers where Node and Conquest wars are currently active, any limits on character stats that apply to a region's Node/Conquest war will be applied to all Adventurers who enter the region.

Example: If you are not participating in a Node War, but stroll into an active Tier 1 Node War area, your stats will be capped based on the Tier restrictions of that node.

● Added a new skill to the Enhanced Flame Tower that can be used in Node/Conquest War.

– After performing 4 basic attacks, hold O/B to fill the gauge to use the skill 'Incinerating Flame'.

– Fill the gauge to the max to use Oil for Enhanced Flame Tower x8 then use the skill 'Incinerating Flame' for 5 sec.
– The Enhanced Flame Tower will become overheated after using the skill, and it cannot be used for the next 15 seconds.

  • Added the Spirit of Battle content.

– The battlefield gets more heated by the death of comrades who share sorrows and joys.

– The rage that fills in the hearts of your allies can really turn the tides of battle.

– You can check the Spirit of Battle gauge from the UI at the bottom of the Minimap on the upper right of the screen during a Node/Conquest War.

– The Spirit of Battle gauge fills up when you die during a battle, and when it is full, you can use a special skill that applies powerful effects to every guild member. However, since the gauge decreases when constantly defeating enemies, the gauge resets when you use the special skill.

– When the Spirit of Battle gauge is at 100%, it does not decrease and is maintained until you use a Guild Skill that consumes the Spirit of Battle.

– Added a new Guild Skill that can be used by consuming the Spirit of Battle.

* The new skills you can use by consuming the Spirit of Battle are detailed below. These skills require consuming the Spirit of Battle in order to activate, so you can only use these skills during Node and Conquest Wars.

Skill Spirit of Battle Consumption Effect Cooldown

Breath of Life
100% Cooldown for reviving during a Node/Conquest War resets
(The effect applies only around your own fort/Command Post/Field HQ)
5 Hours

Blessing of Battle
100% For 30 Seconds

Recovery +500 every 3 sec for 30 seconds
All Damage Reduction +150
Movement Speed +10%
Super Armor for 15 seconds

(The effect applies only around your own fort/Command Post/Field HQ)

15 Minutes

● Changed the Guild Skills that you can use in Node and Conquest Wars to the following with the addition of the Spirit of Battle content.
– When you use the Guild Skills for Node/Conquest Wars, they will apply to guild members who participated in the Node/Conquest Wars in the same server. The cooldown applies to all servers.
* Applies to the following Guild Skills

– When you are under the effect of the Spirit of Battle, a visual effect will engulf your character announcing it's activation. This effect is only visible to the person under the effect.
– The effect will be displayed once when the Blessing of Battle skill is used and the buff is applied.

This Spirit of Battle system was added in hopes of guilds that are relatively weak at combat skills being able to make use of this strategically in a relatively equal environment where they have a better chance at fighting back. The battle gauge is basically built to accumulate when dying during battle. On the other hand, when you keep attacking an opponent, or there are many survivors in the guild, the gauge will keep decreasing.

● 'Sun's Resolve,' A dedicated outfit that is only available in Conquest War has been added.

– Sun's Resolve can be purchased from Guild Managers in large cities for 100,000 Silver.

– Sun's Resolve can only be purchased once per day, and will last for 24 hours after purchase.

* In order to participate in Conquest Wars, you must equip the Sun's Resolve outfit set. Failing to do so will mean that you will be unable to deal damage to opposing guilds in Conquest War.

– All guild members can purchase the Sun's Resolve costume, however there are conditions that need to be met in order to equip it:

– You must have a fort placed in a Conquest War region.
– Applied to participate in Conquest War by pressing the 'Participate' button in the Guild window
– You can equip it 1 hour before Conquest War begins.
– Once equipped, the outfit will be dyed a specific color for your Guild in that Conquest War.

– The Sun's Resolve item will equip into the Helmet, Armor, Gloves, and Shoes outfit slots. Equipping the item will give you the following effects: Jump Height +0.5m, Gear Durability Consumption –10%, and Movement Speed +2.

– During Conquest War, the color of the outfit given will be maintained even if your Fort/Command Post/Field HQ are destroyed

– During Conquest War, the color of the outfit will change to a default color if switching to other servers where the conquest war is not taking place.
(In the case of reconnecting to the server, your outfit will appear as default. In order for the color to be applied once more, you must equip and unequip the outfit.)
– The color of the outfit will be maintained as long as you do not change servers or log in again.
* The color of the outfit will change to its default color if you change servers or log in again.

We added a Conquest War exclusive outfit. This outfit with its shiny plate armor and fluttering cape will enhance the feeling of you becoming a part of a group together with your guild members during Conquest War. Additionally, it helps to differentiate your members from other guilds. The color of the cape will be assigned automatically depending on the number of guilds that participate in Conquest War. Now, you will be able to present a more united front with your fellow guild members with this guild outfit.

Additionally, we've added effects that you had with other outfits into the Sun's Resolve to maintain those same buff effects. You will be able to keep the effects: Jump Height +0.5 m, Gear Durability Consumption -10%, and Movement Speed +2 with the new Conquest War exclusive guild outfit.

We will continue to strive hard to form Conquest War into a heated battlefield where you and your fellow guild members can make amazing memories together.

Blue Maned Lion's Manor

Previously announced as mansion content, the "Blue Maned Lion's Manor" has been added. As it is the first manor we've ever introduced, we've purposely placed it along the Eastern Border near Heidel in Serendia, thus making it easy for many to walk by and appreciate.

We developed the "Blue Maned Lion's Manor" with a huge emphasis on expanding the content of decorating one's residence. Therefore, we allocated a good chunk of the content to be available outside the manor, thus allowing you greater freedom to decorate all areas of your manor. Also, we deemed it only fitting to add a section for all things terrace-related, which you can decorate as well.

We've added a diverse selection of manor-exclusive furniture to choose from. Various items such as grass and flowers to liven up your own garden, different lighting to accentuate your manor's majesty at night, along with a wide assortment of trees. We also added the so-called "Effect Objects" (i.e. Fireflies) to offer more meticulous ways to decorate your manor. With our aforementioned increased focus on outdoor decorations, we are planning to release additional furniture and objects of various concepts. You will also be able to host a concert in the garden, open up a mock-dueling circle, or even expand your fields into farms.

Lastly, while we originally planned on granting the rights to rent the manor to only a select group of Adventurers, we decided to remove that restriction and make this content available to all. You will still require an initial investment of 5 Contribution Points, along with a daily tax you will have to pay to Serendia. While the fee may be a bit taxing on your character, we plan to continue to update and release new content for the manor, so we ask for your interest and participation.

● Between Serendia's central city of Heidel and the Eastern Border, the construction of the manor that caught the eyes of countless passerby has now been completed. This newly finished structure has been christened as the "Blue Maned Lion's Manor."
– As speculation continues to swell among tavern patrons on who the exact owner of this incredible manor might be, Lord Crucio Domongatt of Heidel is reported to be seeking Adventurers who wish to reside within the manor. You can find out more by proceeding with the relevant quests.

● The Blue Maned Lion's Manor is divided into outdoor and interior areas. You can install manor-exclusive furniture along with previously existing residence furniture in the interior area of the manor.
– You can only install manor-exclusive objects in the outdoor area.
– You can also freely place all sorts of vegetation (trees, flowers, grass, etc.) along with other objects in the outdoor area.
– You cannot install manor-exclusive furniture inside a normal residence

● Added '[Manor] Crucio Domongatt's Summon', the pre-requisite quest to be able to rent the Blue Maned Lion's Manor. Once you've completed the questline up to '[Manor] A Father's Heart,' you will be able to rent the Blue Maned Lion's Manor for 5 Contribution Points. You'll be able to accept this quest after completing either '[Boss] Witch of Horrors', 'Looking for Adventurers' or '[Special Growth] Fughar's Memorandum – Chapter 6' which are obtained from the Black Spirit.
※ This quest can only be picked up if you have 'Life' quests activated in your Quest window.
– The Blue Maned Lion's Manor requires a daily rental fee of 1 million Silver. You can get a discount for this fee depending on the number of days you sign to rent the manor.
※ You can use money from either your inventory or your Heidel Storage to pay the cost of the manor.

Contracted Days Discount (%)
29 days or less No Discount
30 ~ 89 days 5%
90 ~ 179 days 8%
180 ~ 364 days 12%
365 days 20%

– Upon cancellation, you will be refunded the usage cost for the remaining days left in your contract minus a certain surcharge.

※ Once your rental period expires, you will no longer be able to access the manor, and all items once installed in the manor will be returned to your storage in Heidel.

Days Remaining Surcharge (%)
29 days or below 15%
30 ~ 89 days 20%
90 ~ 179 days 23%
180 ~ 364 days 27%
365 days 35%

– From time to time, you may find the "Blue Maned Lion's Manor Deed" available on the Imperial Auction House. If you can get your hands on this deed, you will no longer have to invest the 5 CP nor pay the daily tax to use the manor, permanently. We will post more details regarding this Imperial Auction in the future.

● To mark the launch of the Blue Maned Lion's Manor, completing the series of quests required to rent the Blue Maned Lion's manor will award you with a few trees to help you get started on the decoration.

▲ [Manor] Maple Tree

▲ [Manor] Small Acaia Tree

● Added manor-exclusive furniture, vegetation, and objects. You can obtain these pieces of furniture through various means and/or crafting recipes with varying difficulty. They may take a bit more time and effort compared to normal residence furniture, but once you've obtained them all, they will definitely add to your enjoyment of spending each day in your manor.

Item Item Description
[ Mansion] Dreaming Golden Mermaid Fountain
A 3 tier fountain with a realistic singing golden mermaid. A great piece of outdoor ornament to add to the sense of grandeur to the manor. This fountain can only be owned by outstanding treasure hunters of the seas.

After completing the quest that can be accepted from Naruo at the Slippery Scallywags Isle, use the Clickety-clack Key to open the Slippery Scallywags Treasure Chest buried in the sea near the Slippery Scallywags Isle to obtain the Golden Mermaid Statue. The 3-tier fountain can be crafted in level 5 Furniture Workshop

[Manor] Glory of Serendia Wall Decor
A Glory of Serendia Wall Decor crafted by a famous noble family that once lived on the spot where the Elion Church in Heidel stands today. The family had five sons, but the family came to ruin when all of them went to war and died during Calpheon's invasion of Valencia.

Eil discovered it when he came to found the church long after the family was forgotten. Now, only people that have a deep understanding of Serendia can get it from Eil.

After completing a quest that you can accept from Eil in the Elion Church of Heidel, you can obtain the 'Lion that Serenades the Sun' and 'Design: Crown of Honor'. Once you have crafted the Crown of Honor in a level 5 Furniture Workshop, you can combine it with the 'Lion that Serenades the Sun' and combine them into the Glory of Serendia Wall Decor.

[Manor] Runn Lamp
A lamp that was used to light the currently deserted city of Runn back in the day. It was created with the Runn's Light Fragment, a stone that never burns out and stays bright throughout the night.

After learning the knowledge of the Inextinguishable Stone, find Shakatu to complete the quest that you can accept from him to learn the Knowledge of the Runn Light Fragment. Only a skilled alchemist who has this knowledge can obtain the Runn Light Fragment. You can craft other parts that make up the Runn Lamp in a Level 5 Furniture Workshop.

[Manor] Skabiosa's Gazebo
Skabiosa, the work supervisor in Kamasylvia, was shocked to find out that people coined the term 'Skabiosa's midnight oil' as she was famous for working day and night without rest. She then decided to visit Lake Flondor and rest, but when she went all the way down to the Okiara river, she was inspired to build the Skabiosa's Gazeb. Skabiosa made it to represent the winds of the forest and the flow of the river.After completed the quest that can be accepted from Skabiosa, the work supervisor of Kamasylvia, take Peridot Petals to Skabiosa to obtain the design. Once you have the design, you will be able to craft Skabiosa's Gazebo in a level 5 Furniture Workshop
[Manor] Little Sun
The Little Sun was used to light the Calpheon Slums. The stone inside stays bright like the sun, even during the night. The stones are rare products of numerous alchemical experiments.

After you learn knowledge on the 'Inextinguishable Stone' that is hidden among the piles of books in the Calpheon Library, you can obtain the Inextinguishable Stone with a certain probability. Process the Alchemist's Lamp and the Inextinguishable Stone to craft the 'Little Sun'. You can obtain the Inextinguishable Stone by collecting a certain number of Charred Stone, the result of failed Alchemy, and taking them to Yisar Pjetyo, the Alchemist in Tarif.

[Manor] Life Guru Trophy
A glorious trophy crafted by the Old Moon Guild awarded only to people that have reached the pinnacle of every Life Skill category. Anyone that owns it should be proud of themselves and showcase the trophy to gaze upon tirelessly.

The Old Moon Guild members will come to the manor when you reach the Guru level in any Life Skill category.  Talk to them to obtain the glorious trophy and combine items after crafting the Pedestal of Honor in level 5 Furniture Workshop to obtain the Life Guru Trophy.

[Manor] Laurus Nobilis Trophy
The Laurus Nobilis Nest that Lara, who runs the orphanage, carefully crafted with the orphans is placed on top of the Angel's Pedestal that the Heidel Villagers made for Lara. The fresh leaves gently sway on the breeze and you can feel a sense of warmth from somewhere.

Build amity with Lara in Heidel, and you will be able to accept a weekly quest from Melissa Brady. The reward for this weekly quest is Laurel Leaves, and keeping these leaves on you will allow you to accept a quest from someone else. Complete that quest, and you will be able to obtain the Laurus Nobilis Nest. Combining this with the Angel's Pedestal, craftable in a level 5 furniture workshop, will allow you to obtain the Laurus Nobilis Trophy.

[Manor] Stella's Hope Ornament
A vase made by Izella of Florin for an adventurer that shared pain with her son Stella. The Bouquet of Vedelona in the vase gives off a pleasing scent. Much like the sincere hopes of Stella for someone else, the flowers evokes sentimental feelings.

Find Izella in Florin to complete the daily quest to get the Vase of Florin's Hope. Afterwards, combine it with the Vilentia's Vedelona Bouquet to get Stella's Hope Ornament.

[Manor] Dim Runn Lamp
A Runn Lamp that gives off a gentle light crafted on Crow's Nest. Walking in the soft light of the lamp makes you feel like you are strolling through the peaceful depths of space.

After learning about the Knowledge for Runn's Light Fragment, seek out Patrigio at the Crow's Nest to accept the quest to earn the right to craft the Dim Runn Lamp. Hand over the materials to earn a Crafting Token, and after a certain period of time, you'll be able to obtain the Tidal Blue Lamp Post and Hero's Small Lamp. You will then be able to complete the Dim Runn Lamp at a level 5 Furniture Workshop.

[Manor] Carpet of a Forgotten King
A red carpet made of a now-extinct creature called a Keplan Horn Cocoon. The texture of the carpet is so soft that it feels like you are walking on clouds.

Obtain the Fertile Oil-rich Soil from a mole while farming in a secret location revealed in someone's journal in Keplan. This will give you a quest and upon completion, you will receive the Keplan Horn Cocoon. Take this to Merv in Calpheon who will be able to extract the silk, which you can then use at a level 5 Furniture Workshop to complete the Carpet of a Forgotten King.

[Manor] Fairy's Abode of Sunlight
A Fairy's Abode where fairies that adore the bright twilight in the sky congregate. They are known to return to the abode after getting tired from sliding down slides made of clouds dyed in the twilight.

Upon completing the "Fairy, Mysterious Companion" quest, find Laila, Queen of the Fairies, at Kamasylve Temple to proceed with a quest to summon forth fairies of different shapes and colors.

Bring the materials each group of fairies enjoys, and you'll be able to bring them into your manor as well.

[Manor] Fairy's Abode of Nature's Light
A Fairy's Abode where fairies that adore the emerald trees and grass congregate. They are known to return to the abode after getting tired from playing with the dew drops in the forest.

Upon completing the "Fairy, Mysterious Companion" quest, find Laila, Queen of the Fairies, at Kamasylve Temple to proceed with a quest to summon forth fairies of different shapes and colors.

Bring the materials each group of fairies enjoys, and you'll be able to bring them into your manor as well

[Manor] Fairy's Abode of Moonglade
A Fairy's Abode where fairies that adore the moonglade congregate. They are known to return to the abode after getting tired from playing with the droplets of waves.

Upon completing the "Fairy, Mysterious Companion" quest, find Laila, Queen of the Fairies, at Kamasylve Temple to proceed with a quest to summon forth fairies of different shapes and colors.

Bring the materials each group of fairies enjoys, and you'll be able to bring them into your manor as well.

[Manor] Fairy's Abode of Flame's Light
A Fairy's Abode where fairies that adore the hot burning flames congregate. They are known to return to the abode after getting tired from chattering among themselves in small groups by the flames.

Upon completing the "Fairy, Mysterious Companion" quest, find Laila, Queen of the Fairies, at Kamasylve Temple to proceed with a quest to summon forth fairies of different shapes and colors.

Bring the materials each group of fairies enjoys, and you'll be able to bring them into your manor as well.

[Manor] Atanis Fireflies of Sunlight
A group of fireflies that hatched in the shadows after the rain that Narc God poured down ended and the twilight was cast on the Atanis Pond. They tend to group up together to be more like the light of Narc's deeply placed bond.

Accept the quest from Maery at Atanis Pond to proceed with a quest to call forth fireflies of different shapes and colors.

Bring the materials each group of fireflies enjoys, and you'll be able to bring them into your manor as well.

[Manor] Atanis Fireflies of Nature's Light
A group of fireflies that hatched at the center of everyone's attention due to the discovery of Tunta God's footprint at Atanis Pond. They tend to group up together to resist the light of Tunta's deeply placed loneliness.

Accept the quest from Maery at Atanis Pond to proceed with a quest to call forth fireflies of different shapes and colors.

Bring the materials each group of fireflies enjoys, and you'll be able to bring them into your manor as well.

[Manor] Atanis Fireflies of Moonglade
A group of fireflies that hatched in the glint of the eyes of Okiara when Okiara came upstream to take a quick glimpse of Atanis Pond. They tend to group up together to be more like the light of Okiara's deeply placed kindness.

Accept the quest from Maery at Atanis Pond to proceed with a quest to call forth fireflies of different shapes and colors.

Bring the materials each group of fireflies enjoys, and you'll be able to bring them into your manor as well.

[Manor] Atanis Fireflies of Flames Light
A group of fireflies that hatched while giggling from the sudden shake of the earth as Valtarra tossed and turned its body. They tend to group up together to be more like the light of Valtarra's deeply placed passion.

Accept the quest from Maery at Atanis Pond to proceed with a quest to call forth fireflies of different shapes and colors.

Bring the materials each group of fireflies enjoys, and you'll be able to bring them into your manor as well.

[Manor] Handcrafted Serazad Chair
A handcrafted chair made by Serazad the Villa Keeper during her stay in the villa. Its clean looks and cozy colors makes it easy to place anywhere.

You can obtain this by bringing a Crimson Echo Flower, rewarded from daily Villa quests, and a large amount of Sweet Fig Pie for the Villa Keepers themselves to Shakatu's Right-hand Man Dellus.

[Manor] Handcrafted Serazad Bedside Table
A handcrafted bedside table made by Serazad the Villa Keeper during her stay in the villa. Its clean looks and cozy colors makes it easy to place anywhere.

You can obtain this by bringing a Crimson Echo Flower, rewarded from daily Villa quests, and a large amount of Spicy Teff Sandwich for the Villa Keepers themselves to Shakatu's Right-hand Man Dellus.

[Manor] Lion's Reach Fountain
A northern Heidelian style water fountain that was put out of production after Serendia was conquered by Calpheon. In the past, it was used in ceremonies where someone returning from war would wash their bodies of the stench of their enemies and swear upon the peace of Serendia before an audience with the king. You can read the following text when looking at it closely.

"Be always vigilant like a lion"

Find Jemkas Wyrmsbane at Heidel Northern Guard Camp to complete the quest, then gather Dark Spirit's Greed to obtain the Northern Heidel Gothic Fountain. Make Jemkas Wyrmsbane remember a certain someone in Calpheon who will let you obtain the Lion's Gaze for Moonlight Opal. Only then will you be able to obtain the Lion's Reach Fountain through a level 5 Furniture Workshop.

[Manor] Marzana's Starpaved Table
[Manor] Marzana's Path of Stars Chair
A table crafted by Marzana, the leader of the Lavania League, and artisan Dwarves in Gavinya Great Crater. The galaxy as she imagines it is engraved on it beautifully.

Bring Bluish Sulfur to Marzana to obtain a crafting token, which you can hand over to Muturan who watches over Gavinya Great Crater to obtain Marzana's Starpaved Table.

[Manor] Fireflies
A group of fireflies giving off a gentle light. The light from these fireflies looks even more mesmerizing at night and adds a nice touch to the manor.

Search for them near a village of powerful magic south of the Lava Cave, a crater where the Black Star fell, by the vilest criminals in the Great Desert, and amongst walking aquatic creatures.

* Some furniture and objects can also be obtained in O'dylitta once it releases on Black Desert Console.

● An Icon has been added to easily show where the Blue Maned Lion's Manor is.

● Different flooring options (such as those in the Pearl Store) cannot be installed to the Gardens outside of the Blue Maned Lion's Manor.

● Badane, the groundskeeper of the Blue Maned Lion's Manor, is now available. Badane had long overseen a now-defunct manor, and thus knows all there is to know regarding how to manage a manor. He is a certified manor groundskeeper and claims that he's come to help you tend to your new manor.
● Norma Leight of the Northern Wheat Plantation has begun exchanging Tulip Seeds. Bring Gold Bar 1G to Norma Leight to exchange for seeds, which you can turn into harvest Tulips via Farming. Based on a set probability, you can harvest up to 3 Budding, Blossoming, or Fully Bloomed Tulips. Bring your picked Tulips to Norma Leight to exchange them into Tulips you can install in your manor.

Required Items Exchanged for
Budding Red Tulip x5 [Manor] Budding Red Tulip x1 or [Manor] Budding Yellow Tulip x1
Blossoming Red Tulip x3 [Manor] Blossoming Red Tulip x1 or [Manor] Blossoming Yellow Tulip x1
Fully Bloomed Red Tulip x2 [Manor] Fully Bloomed Red Tulip x1 or [Manor] Fully Bloomed Yellow Tulip x1

● Lebyos, the Furniture Vendor of Heidel, is now selling the [Manor] Maze Shrub and other natural vegetation available in different sizes.
– The furniture items sold by Lebyos of Heidel are as follows.

Preview Furniture Price
[Manor] Long Maze Shrub 2,000,000 Silver

[Manor] Maze Shrub 1,000,000 Silver

[Manor] Maze Corner Shrub 2,000,000 Silver

[Manor] Maze Arch Shrub 4,000,000 Silver




[Manor] Turf Tile (1X1) 1,000,000 Silver
[Manor] Turf Tile (2X1) 2,000,000 Silver
[Manor] Turf Tile (2X2) 4,000,000 Silver
[Manor] Turf Tile (2X6) 12,000,000 Silver
[Manor] Turf Tile (4X4) 16,000,000 Silver
[Manor] Wing Turf 2,000,000 Silver
[Manor] Circular Turf (Large) 2,000,000 Silver
[Manor] Crescent Turf 2,000,000 Silver
[Manor] Circular Turf (Small) 1,000,000 Silver

● Wocester in Olvia and Gustuk in Port Epheria have recently added new furniture to their wares, and are said to be selling them for a price. Mayeri in Trent is also selling some trees for to be used to decorate homes.
– The furniture items sold by Wocester in Olvia are as follows.

Preview Furniture Name Price
[Manor] Olvian Dining Table 15,000,000 Silver

[Manor] Olvian Table 10,000,000 Silver

[Manor] Olvian Bedside Table 4,000,000 Silver

[Manor] Olvian Chair 4,000,000 Silver
[Manor] Olvian Drawers 15,000,000 Silver

– The furniture item sold by Gutusk of Port Epheria is as follows:

Preview Furniture Name Price
[Manor] Shattered Star Partition 2,000,000 Silver

– Items sold by Mayeri of Trent is as follows.

● Items that offer buff effects will now have durability display bars when installed inside residences/Blue Maned Lion's Manor.

Source: Play Black Desert

Black Desert How to Get Giath Knowledge

Source: https://mp1st.com/title-updates-and-patches/black-desert-online-update-2-05-released-this-november-11